Win a trip for two to this year’s BlizzCon!

September 12th, 2010 by bell

The World of Magazine wants to send you and a friend to , see how you can win!

Have you always wanted to go to BlizzCon, but never managed to snag your tickets in time? Or perhaps you’ve got some kind of crazy story to tell as to why you desperately want to go to BlizzCon, but have been thwarted, year after year? If so, then this is the contest for you! From now until September 30th, 2010, the World of Official Magazine will be running a contest, open to the public, for your chance to win a trip for two (that’s roundtrip airfare, two nights at a hotel, and passes to the event!) to this year’s BlizzCon. All you need to do is submit an essay of one hundred (100) or fewer (no books here, people) words describing why you would like to attend . You can enter at the official World of website here, and if you want to enter without subscribing to the magazine (it won’t help your chances!), then just fill out the entry form here.

Entries will be judged by the editorial staff at the , and the criteria used to judge the entries will be based on equal parts originality, creativity and consistency with theme. The judging will be completed by October 4th, 2010, and there is a limit of one entry per household. , everyone!

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Archaeology on Beta Servers

September 12th, 2010 by bell

Hey there, it’s your local silverly reporter with another batch of very interesting stuff – ! The brand new shiny secondary was added to beta build 12942 (the latest one, if you are reading this fairly recently after it is posted), and I’ve had the chance to go test it out. Let me tell you, it’s absolutely amazing! I may be a little biased, because it’s new and different from all the other , but I honestly thing it’s a very interesting thing in and of itself.

But I do tend to ramble – let me show you a few things about it!

First, let’s start with a blue post from He-Who-Crawls-with-the-Ghosts
Ghostcrawler said:
Archaeology just went in this build for the first time and we don’t yet have any of the support around it to teach players what to do. It has been informative to watch players learn to swim by drowning, but we thought it was time to offer a little more direction. :)

Digsites

Once you train archaeology, you can see digsites on your map (not your minimap – your map). There are always 4 digsites per continent. These will not change until you dig one out. Most of the time, you’re probably only going to be concerned with the 4 sites on your current continent, but at higher character and archaeology skill levels, there will be 16 sites active at one time (4 each in Eastern Kingdoms, Kalimdor, and Northrend.)

You will only find sites in zones of your level or lower. A level 25 player will have all 4 sites per continent in level 25 zones. (This means Outland and Northrend will have no sites at this time.) A level 80 player will have all 4 sites in any zone. A low level Kalimdor player might have sites in Ashenvale and Stonetalon, while a level 82 might have Uldum, Ashenvale, Stonetalon and Silithus.

Sites are race specific. You can usually guess the race by the location. Kalimdor tends to have a lot of night elf ruins. Eastern Kingdoms tends to have a lot of dwarf ruins.

Some races are only available on some continents (such as orc and draenei on Outland). You need to have a minimum character level and a minimum archaeology level to use these. Currently you can see them if you are a certain character level but can’t gather from them until your archaeology skill is higher. For Outland, the skill is 300. While somewhat consistent with other gathering skills, we think this is confusing and we will change it so that you don’t even see the digsites until your archaeology skill is sufficiently high. Tol’vir artifacts are the most rewarding, but also require near max archaeology skill to recover.

Some players are reporting some issues with digsites not showing up correctly. We’ll look into these bugs.

Unlike other gathering skills, digsites are player-specific. Other players will be searching in different locations. There is no competition for digsites.

Fragments

Each digsite can be searched 3 times before it despawns and a new site spawns. If there is a digsite somewhere too far away from you or otherwise inconvenient, just ignore it and hit the closer ones. You won’t run out.

To search a digsite, use the Survey ability. The survey tool will spawn and point in the approximate direction of the artifact. Red means you’re far away. Yellow means you’re close. Green means you may be within 40 yards or so. When you discover your find, you’ll get fragments specific to a particular race.

There are two main strategies to surveying. You can attempt to triangulate by moving around the outer edge of a digsite. (Like blobs, the digsites are not necessarily circular.) Other players just keep surveying, heading in the direction the tool points until they strike paydirt.

Remember, the thing you uncover is yours. There is no competition with other players and nobody can gank your node.

Artifacts

Whenever you get a new fragment for a race, you’ll start a research project. You can only work on one artifact per race at a time. When you have enough fragments, click Solve to complete that artifact. You won’t waste excess fragments — they will just start the next project. You can be working on one project for each race at a time.

Most artifacts are common. These give you a little bit of lore or flavor text and an item you can sell for a small profit (presumably to a museum!) The profit increases as the value of the artifact increases. You can estimate this by the number of fragments needed to finish the artifact. You will only find cheaper artifacts at low level, but you can find cheap and valuable artifacts at higher level (the reason for this is we want players to be able to find all the artifacts if they want to). You won’t find a second copy of a common object until you have found all the artifacts of that race. If you get stuck at a certain skill level of archaeology or character level, you may find an artifact more than once until you reach the next tier.

Some artifacts are rare. These always make a blue or purple item. Many of these have no in- power and are toys or for flavor. Some of them are actual weapons and armor. The latter items are all bound to account. They aren’t heirlooms in that they don’t scale, but you can pass them around. So if you are level 80 and you find a level 60 axe, you can always have another character use it when they are level 60. You will never get a rare artifact more than once.

The future

We designed archaeology to be easily expandable, so we plan to add much more content in future , including new races to research (though to be fair, there’s a sizable amount of content already). We also have a feature that is not available on beta yet, that allows you to use your archaeology skill for a slight (think Fish Feast-level) bonus in the dungeons.
And now my own words on all this, accompanied by screenshots.

When you first train Archaeology, you may be a little lost about what to do. I sure was. The trainer doesn’t brief you, and there is nowhere in the UI that you can find guidelines. I suspect this will be changed later on, but as of today, it took me quite some time to figure the stuff out. And here is what the stuff is all about.

You are given a spell you are going to be using a lot – Survey. You will need to look at your world map and search for the archaeology-specific digging shovel icon. Those indicate digging sites. Once you get to the digging site, you will want to start using that Survey spell you just got. Every time you cast it, you will place a surveying equipment on the ground. It consists of a telescope-like looking part, that indicates the direction of the closest set of fragments; and a light that is either red, yellow, or green – this indicates how close you are to the fragments, green being very close. You keep using those Surveys, and eventually you will be able to pinpoint the location of the fragments set. When you perform the final Survey, the one that is within only a few yards of the fragments, an object will spawn (different for each one of the races), and you will be able to loot 2-4 Fragments of that specific race. The first fragments you loot will determine which artifact you will be searching for. Once you’ve collected enough fragments to assemble an artifact, you can click the “Solve” button in your archaeology window and get your reward. “Solving” a common artifact awards the artifact itself as a gray item in your bags, that you can vendor – but it will also give you quite a few skillpoints towards your profession. You can find all of the artifacts we know of presently here

Different digsites award different fragments. Surveying around ancient bones usually gives Fossil Archaeology Fragments, night elven ruins yield Night Elven Archaeology Fragments, and so on. There are total of 10 “races” – I put that in quotation marks, because Fossils are not exactly a race. I am still discovering all this, but I suspect the Forsaken and maybe the Worgen won’t have their own fragments. Possibly neither will the gnomes and the goblins, but I am only speculating here.

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Cataclysm Update: Getting Licensed to Fly in Azeroth!

September 11th, 2010 by bell

Zarhym has just posted a rather big announcement on the Beta forums – a new skill will be added for all players once they reach level 60. This new skill is called ’s License and this skill will be required to in both Eastern Kingdoms and Kalimdor which includes all the new zones.
: Zarhym has updated the original post stating that the new flight skill will cost 250G.

Zarhym said: We’ve added a new flying skill called Flight Master’s License. When World of : Cataclysm is released, players who purchase the expansion will see this skill available from for 250 once they reach level 60. This new skill is required for flying around all Kalimdor and Eastern Kingdoms zones, including the new level 80-85 zones.

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World of Warcraft Nixes PowerPC Mac Support

September 11th, 2010 by bell

Blizzard has announced that it will stop support for PowerPC based for its heavily popular – World of Warcraft. The announcement was made a few hours ago in the Mac Technical Support Section of . A patch would be released to nix the same before the third arrives. This might dishearten PowerPC based Mac owners.

Blizzard is apparently dropping support for older stating that Apple itself has been focusing on Intel since 2005. As per Blizzard Forum Staff S4d1k, “So since 5 years, PPC systems has received very few bug fixes. It is now too hard to deal with all the bugs and the lack of features to support the few that we have left.”

Of course here, the staff is pointing out important updates related to graphics, key system extensions and framework of the PowerPC Mac systems. At this moment, Apple releases only security updates for old PowerPC based Mac Systems and even the new Mac OS X 10.6 Snow Leopard won’t run on PowerPC based Macs.

World of Warcraft is one of the heavily played MMORPG games that gets a major expansion packs every year. To cope with new technologies, game developers have to drop support for old and extinct hardware. We’re sure that number of users who’re addicted and true followers of the game would upgrade their machines. The patch, in the near future would be automatically applied for any user on PowerPC Mac running Burning Crusade or Wrath or Lich King.

World of Warcraft

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World of Warcraft New Patch to Remove Support for PowerPC Macs

September 11th, 2010 by bell

In a post on their forum recently, have announced that the upcoming new patch for their hugely popular title World of will remove support for -based Mac machines, removing a portion of the ’s fanbase which according to Blizzard “represents a very small minority of users”.

blizzard-world-of-warcraft-patch-power-pc

Blizzard stated that they have been progressively downgrading the game’s hardware compatibility in relation to ever since “the death of Leopard a year ago”, and this is just another move in this regard. The game started off as a pretty flexible and portable title, but ended up more and more demanding with each which added new content to the game.

And in case you’re wondering – yes, the same goes for StarCraft 2 and the upcoming Diablo 3 – PowerPCs are a no-go for those titles as well. Oh well, we guess if it helps improve the game for the majority of players, we can’t really blame them.

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