Divine Plea changed once more

Filed under: , ,

Last night’s beta patch introduced a quite absurd change to Divine Plea (which you can see in the tooltip there), rendering it more or less worthless for Holy Paladins, useful only to Retribution and Protection. In one of the faster turnarounds in the beta, Ghostcrawler has already posted a new version of the spell.

In response to player feedback (mana issues, boredom) Divine Plea will now only reduce your healing by 20% (instead of this patch’s 100%), but the tradeoff is that it will be able to be dispelled. As someone who primarily plays PvE, this seems like a much, much better version of the spell. I mean, come on. Last night’s version of the spell was, “You take a nap for 15 seconds while some of your mana comes back.” That’s not exactly how you make an engaging and entertaining class. People who PvP heavily may disagree with me, but I’m not sure. I have a feeling naptime is as unwelcome in PvP as it is in PvE.

Paladins also seem to be concerned about mobility while healing. There are some potential changes that could come, but Ghostcrawler and the developers seem to want to see the current state of things in action a little more before they make any updates there.

Read | Permalink | Email this | Comments

Click Here to View the Orignal Article


Random Posts
  • Vanguard Dev Chat: 8pm EST Tonight!
  • Reader UI of the Week: Osullavan of Eldre'Thalas
  • Rounding up Brewfest
  • 20 quests you shouldn't miss
  • World of Warcraft Finnall Goldensword
  • Around Azeroth: This little piggy
  • World of Warcraft: The Board Game
  • Death Knight: Rune swapping gone, Runeforging to be powerful
  • Blizzard Wins $6 Million in WoW Glider Case [World of Warcraft]
  • Reader UI of the Week: Kraayliis of Azuremyst
  • Leave a Reply