Patch 3.2 PTR Isle of Conquest upcoming changes
June 26th, 2009 by admin

I hope everybody’s been having fun on the PTR. I know Matt’s been having a grand time in Patch 3.2′s new Battleground, the Isle of Conquest. Thanks to all the players who have been airship-dropping, flag-capturing, glaive-thrower-riding, and general-killing, Blizzard has announced that they will be making some changes to the Isle of Conquest in the next iteration of the PTR build. The changes are as follows:
- Increased all the gates’ health from 300,000 to 600,000.
- Increased the reinforcement count from 200 to 400.
- Significantly increased the health and damage of the keep generals.
- Reduced effect range of the siege damage caused by Seaforium. Both the player damage and the siege damage caused should be 10 yards now.
- The Huge Seaforium piles will now despawn for 20 seconds once looted.
- Glaive Thrower – Reduced the cooldown of Blade Salvo from 60 seconds to 30 seconds.
- Glaive Thrower – Reduced movement speed.
- Demolisher – The Hurl Boulder and Ram effects no longer share a cooldown.
- Keep Cannons – Fixed a bug that was causing them to do much more damage than intended.
- Keep Cannons – Can now be repaired once they are destroyed by clicking on them. This repair process takes 8 seconds and can be interrupted, similar to capturing a PvP objective.
- Siege Engine – Significantly Increased health.
Zarhym thanks all the players for their invaluable input and encourage further testing and continued feedback on the PTR. The Battleground looks like a whole lot of fun, and the changes should lengthen the considerably short matches. See you guys on the battlefield… as soon as I get this blasted client patch to download, that is…
Filed under: Patches, Blizzard, PvP, Battlegrounds
Patch 3.2 PTR Isle of Conquest upcoming changes originally appeared on WoW.com on Thu, 25 Jun 2009 18:30:00 EST. Please see our terms for use of feeds.
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