New Cataclysm Zone Q&A: Ashenvale

September 11th, 2010 by bell

New Cataclysm ZoneToday we’re covering the changes being made to Ashenvale in World of Warcraft: Cataclysm as the Warsong Outriders and the Silverwing Sentinels continue to vie for domination of the region. Quest designers Eric Maloof and Steve Burke sat down with us to discuss what it’s been like iterating on a familiar yet evolving Kalimdor territory.

Q. What was the original concept for the zone?

A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone’s level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes.

Q. Who will be using this zone (what levels/factions)?

A.Both Horde and Alliance players, roughly from levels 20–25. We anticipate that this will be a well-traveled zone in terms of flow.

Q. Without giving up any spoilers, what’s the general storyline for this zone? How has it changed from the original design?

A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream’s forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire….
These changes also mean that Horde players will have much more to do in Ashenvale.

Q. What do you think is the most exciting new feature of the zone?

A.Visually, it has to be the volcano. It’s stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream’s forces. Practically everywhere you go in Ashenvale, it’s impossible to escape the fact that it has become a warzone.

Q.What goes into redesigning a zone like this?

A.A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn’t play out efficiently. We also needed to create a variety of new quests, especially ones “For the Horde”™.

Q. What was the most challenging aspect about implementing these changes?

A. It can actually be a bit tougher to come in and “do surgery” to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge.

Q. What should players do or go see first?

A.Horde players should visit the Mor’shan Rampart first. There’s a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream’s onslaught — not that they’d make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra’s Post and Astranaar as both settlements struggle to keep from falling under Hellscream’s control.

Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals?

A.The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle.

Q. Should we expect any changes within Blackfathom Deeps?

A.There are no significant changes planned for Blackfathom Deeps at this time.

Q.What has happened to Silverwind Refuge?

A.The Horde has happened!

Q. What has changed the most: the storyline or the terrain?

A.The amount of change has been pretty equal between storyline and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn’t changed so much as its intensity has.

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SwagDog Class Icon Custom T-Shirt Contest

September 7th, 2010 by bell

The final SwagDog Class Icon designs are ready to be revealed! Here are the upcoming , paladin, rogue, and warrior class icons.
The SwagDog Class Icon T-Shirt Contest is still underway, so be sure to check out the full contest rules and eligibility page to learn how to participate.

swagdog-paladin swagdog-warrior

swagdog-mage swagdog-rogue

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World of Warcraft Vereesa Windrunner

September 4th, 2007 by admin

Vereesa Windrunner is the sister of Alleria and Sylvanas Windrunner. Vereesa was originally responsible for escorting Rhonin the to a port on the Great Sea. She became very much involved in his quest. Vereesa later married Rhonin. In the War of the Ancients she is the mother of Rhonin’s children (half twins).

Appears in the novelization Day of the Dragon
Appears in the novelization War of the Ancients

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World of Warcraft Lady Vashj

September 4th, 2007 by admin

Leader of the Naga ranks who sided with and one of his most trusted lieutenants. She currently resides in Draenor. She helped the blood Prince Kael’thas escape from the prison of Dalaran where he was being held in the prison of Lord Garithos.

Appears in Warcraft III: The Frozen Throne
Appears in Warcraft: War of the Ancients
Appears in World of Warcraft: The Burning Crusade

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World of Warcraft Nilas Arcanister

September 4th, 2007 by admin

An Archmage of Dalaran who dwelled in the Quel’Thalassian Capital of Silvermoon. When the Undead laid siege to the city, Arcanister resisted in every way possible. Seeing that the battle was ending and that his comrades were far outnumbered, Arcanister fled with a handful of survivors to Dalaran in order to warn the Kirin Tor. When Arthas and Kel’Thuzad made their inevitable journey to Dalaran, the Mages were more than ready for them. The Mages had constructed a shield-type spell that drained the evil energy of the Undead and for a time the Undead were unable to attack the city. However, this spell had to be maintained by 3 Archmages, and Arcanister was one of them. Arcanister guarded the Gates of Dalaran and maintained the shield and held off the for a brief period. However, the Undead used devious tactics to combat the Wizards and humans of Dalaran and Arthas was eventually able to kill the Archmage. The other 2 mages resisted for a period but were also murdered by the teeming Undead Armies. With their deaths came the loss of Dalaran. Arcanister was a prolific and benevolent who is remembered as a hero of the Human Alliance.

Appears in Warcraft III: Reign of Chaos

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