September 3rd, 2007 by admin
The Dwarven District is home to hunter trainers as well profession trainers for mining, blacksmithing, and engineering. The district also has forges and anvils, and a smokey plume hangs perpetually overhead. The Stormwind end of the Deeprun Tram line is accessible through a tunnel on the east side of the district; it leads to the Tinker Town, the main concentration of gnomes in Ironforge following the loss of their underground city, Gnomeregan. There is also mage trainers and portal trainers along with a reagent store, robe store, hat vendor, and many more.
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September 3rd, 2007 by admin
Orgrimmar was first introduced during a “bonus” campaign for Warcraft III: The Frozen Throne called “The Founding of Durotar”. The orcs, having endured a tumultuous past, attempted to find peace and constructed a new home on Kalimdor, the capital of which became Orgrimmar.
Zones:
Valley of Strength is next to the main entrance to Orgrimmar. The guild master, inn, bank, and auction house are located here as well as the city’s Windrider Master. Bonfires are constantly lit and guard patrols are heavy just in case interlopers make it past the main gate.
The Drag is a cave-like area adjacent to three other areas in Orgrimmar, two being valleys and one being the mysterious Cleft of Shadow. Several wandering vendors and an assortment of profession trainers and stores can be found inside its walls. The upper levels of the Drag are relatively unused except for the Cooking Trainer. Because it is effectively the center of the town, people have become bored from walking through the long dark path and have coined the phrase “it’s a drag walking through The Drag.”
Cleft of Shadow houses the warlock and rogue trainers of the Horde. It is an eerie, cold place but dark spellcasters can find whatever they need here. This area is also the entrance to “Ragefire Chasm,” (see below) a Horde instance dungeon beneath Orgrimmar.
Valley of Spirits possesses many pet vendors and first aid profession trainers as well as priest and mage trainers. A secondary entrance to the city from the Barrens is also located here. This was the location where the NPCs for the opening of the Ahn’Qiraj gates appeared, and players could turn in the necessary items to prepare for the opening of the gates in Silithus.
Valley of Honor houses the warrior castes within the Horde. Not only can you buy weapons and armor here, but the trainers can teach to make your own or use new ones. The Horde side of the “Thorium Brotherhood” reside here as well as the Battlemasters, which allow players to sign up for the various Battlegrounds in the game. The hunter and warrior class trainers also reside here.
Valley of Wisdom is where the Warchief Thrall has his throne inside Grommash Hold surrounded by his advisors including Vol’jin, representative of the Trolls. Here is where the Orc Shamans learn new skills. Outside Grommash Hold, displayed for all to see, is the armor of the Pit Lord, Mannoroth, whose blood gave the Orcs their demonic bloodlust. A plaque sits beneath it honoring the Orc that slew Mannoroth, Grom Hellscream.
Ragefire Chasm This is a less used by higher levels area of the city as it is an instance (dungeon) that is designed primarily for the lower level players in the game (as the monsters consist of level 12-15 elites) it is suggested that you have a group of 5 level 12-15′s to complete this dungeon. It is also frequently used by Alliance players as a hiding place when they invade the city.
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September 3rd, 2007 by admin
The Tauren of the World of Warcraft universe have certain racial abilities (as do all other playable races in the game). Seen as the most useful of these abilities is the ‘Warstomp,’ which stuns up to five enemies around the Tauren for two seconds and also interrupts spellcasting. It should be noted that the Warstomp has a 0.5 second cast time which can be delayed from any damage source. ‘Cultivation’ is the Tauren racial ability which increases the skill level of the Herbalism profession in the amount of 15 profession points. This allows the character to harvest herbs of a higher level sooner. All Tauren also receive a 5% health increase from their racial ability ‘Endurance.’ The 5% increase is calculated from the characters base health, that is, before stats are attributed. For example, if the character has a base health of 100, with a +2 stamina, the overall health with ‘Endurance’ will be 100, plus the 20 for stamina, plus the 5% of 100, for a total of 125. The last of the Tauren’s racial abilities is ‘Nature Resistance’ which increases character resistance to Nature magic by 10.
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