Server Maintenance

September 15th, 2010 by bell

will be applying updates to all at 2:00am EDT (GMT-4) September 16th. This maintenance will last approximately 1 hour, until 3:00am EDT (GMT-4) September 16th.Please try not to be in combat right before the maintenance to avoid unnecessary losses.

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Enjoy Handsome Refund (Updated)

September 15th, 2010 by bell

Event
Sep 15th until Sep 19th EDT (GMT-4)


Available in all Galaxy Online !

Content
Consume certain in- paid services during the event and get Mall Points back.

Event Rules
1.  Use “Super Recruit” to recruit a commander and get 10*[Adv Resource Case] back each time! You can only receive a maximum of 1000 [Adv Resource Case]through useing “Super Recruit” to recruit a commander .

2. Use the ships repair accelerating service in the spacedock and get 10*[Adv Resource Case]! You can only receive a maximum of 3000 [Adv Resource Case] through ships repair accelerating service.

Notes: The rewards for the event will be sent in 3 working days after it ends.

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Getting Around Eorzea

September 14th, 2010 by bell

For those new to a MMO, getting around can sometimes be a challenge. Terrains can be rough, maps can be confusing, and teleporting to different areas is not an unlimited resource. This guide should help you make your way through the enormous land that is Eorzea.

Navigating the Terrain

There are quite a few pitfalls in the world of Eorzea. Oftentimes you can look at a point on your , head in it’s direction and be completely blocked by something the seemingly didn’t even show. It’s become a running joke that Final can’t jump and although it can be amusing to those that don’t play the , it can be a very frustrating experience for those that do.

This section of the guide will help you get used to reading the maps to help minimize any frustration.

Cliffs

In FFXIV, cliffs come in all shapes and sizes. For the sake of the guide here, cliffs are defined as any drop in the which you are not able to hop down from. A lot of times you will come to a point with only the slightest drop, but you wont be able to drop down from it.

Click the thumbnail picture for an example of a point that characters are unable to jump down. Moving a few inches to the left will let you drop down. You will find this sort of thing fairly often depending on which zone you’re in. La Noscea and Thanalan are pretty notorious for them, but they are everywhere.

At first, it can seem a little irksome, but you do get used to which spots you should be able to jump down from in time.

Ramps and Caves

Part of what’s going to help you on your adventures through Eorzea is learning where the ramps and caves are on your . For all you FFXI vets out there, think back to your Yuhtunga Jungle navigation skills and this will be much easier.

Ramps and/or tunnels give you access to parts of the that may be otherwise blocked off. Locating them can mean the difference between being on path and being lost. Or, finding your Levequest targets or .

A bit further along the guide here, We’ll go over spotting these on your World .

Caves such as this are mostly found in the La Noscea region. Usually they’re just a dead end, but have monsters in them that can be leveled up on, based on your level. Spotting caves is also fairly easy by looking at your .

Winding Ascents and Descents

As if the terrain weren’t confusing enough, The Black Shroud is pegged with these! They’re extremely handy in navigating, but also pretty easy to miss. Most often these function as a means to have bi-directional paths on different heights. Imagine walking down a path going North to South, and you come across a land bridge running East to West overhead. How the heck do you get up there you wonder? Here’s a quick example how. See the tunnel on the right? You’ll want to travel through that.

Traveling through the tunnel, turn immediately around and voila! We have our Winding Ramp to take us up to that land bridge on the right, while the cave we just exited is on the left. If you’re having a hard time seeing it, just click on the thumbnail for a bigger picture.

Decoding the

The technical, have-to-know details. If you’ve played XI for any serious amount of time, this will seem a little familiar. For those of you new to a Square MMO, it can be a downright headache. The following images are areas for the ramps, caves, and winding ascents/descents we’ve just gone over. Here’s what you want to look for.

The ramp in the left image is the space between the two lines going up and down. My marker arrow is pointing to the spot where you’re going to need to go sometimes get to different areas. Also worth pointing out is the different terrain colors in the left image. See the light brown spots on the ? They actually indicate areas which are on a whole other level beneath where I’m standing in that image. You can’t just pull up your and hope to cursor-navigate to any area you need.

The center image shows how to spot a cave. Almost always, short curving lines like this one indicate some type of cave.

The image in the right shows what you’ll need to look for on your when you wish to get up or down a level mostly in The Black Shroud. Using the pictures previously listed for the winding ramps, along with the picture here, you should now be able to get yourself through these with ease.

Zoning and Regions in FFXIV

Regions are much larger in FFXIV than they were in XI. Square has implemented Seamless Zoning for XIV. This means that even though you’ll pass through parts of the maps which are handled by different physical , there are no more “Now Loading” screens to deal with. Well, almost no more.

Current Region Listing

    * La Noscea — Limsa Lominsa is located here
    * Coerthas
    * The Black Shroud — Gridania is located here
    * Mor Dhona
    * Thanalan — Ul’dah is located here

Zoning

As I mentioned before, there is almost no zoning in FFXIV. When you exit Ul’dah into Thanalan, you’re actually zoning into a new server. I like to call this a soft zone, as there is no load screen.

When you zone from Thanalan into The Black Shroud however, you will get a “Now Loading” screen. This is the type of zoning we’re used to in other MMOs. I call it a hard zone. It’s an entirely different region, with different terrain and atmosphere.

From Town to Town

Getting from town to town in Eorzea is actually a bit easier than it was in XI. You can walk between Gridania and Ul’dah, but as Limsa Lominsa is on an island, you’ll need to take a ferry.

Between Gridania and Ul’dah

This is actually fairly straightforward From Gridania, exit into The Black Shroud. Follow the path past Camp Bentbranch southeast towards Camp Tranquil. From there, continue southeast towards the marker on the for Thanalan.

Once you zone into Thanalan, head Southwest towards camp Drybone. Continue southwest towards Ul’dah, and you’re there.

Between Ul’dah and Limsa Lominsa

The only way to first arrive in Limsa Lominsa if you didn’t create your character there is to take a ferry. Getting to the ferry from Ul’dah means running through some relatively high level areas but don’t worry, almost nothing will aggro you. The Ferry Docks can be located at 26-4 in Western Thanalan.

There are two ships that run back and forth between Limsa Lominsa and Ul’dah. Each takes 10 minutes to arrive, and the ferry ride itself is 10 minutes.

Currently, there are no monsters that pop during the ride. However, you can fish from the upper deck.

Teleporting

In FFXIV, each is given the ability to teleport to certain points in the world. The only requirement to teleport to a location is that you must visit it and use the aetherial crystal to “arrive”. Teleporting is not without cost, however.

Anima

Teleporting requires you to spend a sort of energy force known as Anima. Each character is given 100 anima to start out with. Teleporting to different areas will cost varying amounts.

    * Teleporting within your current region will cost 4 anima.
    * Teleporting anywhere outside your current region costs 6.
    * Teleporting from an Aetherial Node to a Camp and vice verse costs 1. Even though it doesn’t say so from camp > node.
    * Using the Return function while not dead to return to your last bound Aetheryte costs 2 points.
    * Releasing from KO status to your last bind point is a freebie.

Conserve anima!

The only currently known way to regenerate your points is to let time pass by. For each 4 RL hours, you regenerate one anima point. Use them cautiously. You don’t want to let yourself run completely out, only to find yourself needing to quickly travel from La Noscea to The Black Shroud.

Hitching a Ride

There is a way to teleport without always having to spend your precious anima points. If you are in a party, you can hitch a ride with one of the members who initiates a teleport. To do this, you must be very close to the member using the teleport. Once he or she ports out, you’ll notice a ! (menu) icon on top of your screen. Use your menu and you’ll have the option to “Accept Teleport”. Voila! Free ride.

Campsites

The most common areas for doing Guildleves, campsites also fucntion as bind points in FFXIV. When you come upon a new camp, interact with it’s crystal and you will “arrive” at the location. You’re now bound there. When you die, this is where you’ll release to and the camp will now show in your teleport list.

Aetherial Nodes

Much like the Outposts of FFXI, Aetherial Nodes are pegged throughout the world in FFXIV. They can serve as EXP camps, and you can even do Guildleves from them in certain situations. Once you “arrive” at the node, you can then use it as a teleport point, but only between it’s closest adjacent camp and vice-versa. Nodes will not show up in your Teleport List. I suggest going out of your way to visit as many of these as you can throughout your travels. Not only will you get to explore more of the world, but you’ll be creating very handy shortcuts for yourself.

Thank you for taking the time to read my guide. I hope it helps you on your travels throughout the world. See you all in Eorzea!

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Server maintenance, Tuesday 14.09.2010

September 13th, 2010 by bell

Server maintenance

We will perform a hardware server maintenance on server „Cogadh” to exchange a faulty RAM module on Tuesday, 14th September 2010. Due to this the server will not be available between 08:30h CEST / 7:30am UK and 10:00h CEST / 9am UK.

In the unlikely event of a change in our schedule we will inform you here.
The remaining Runes of Magic are scheduled to receive their maintenance at a later date this week and will be announced in separate News.

Your Runes of Magic Team

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Server Maintenance

September 13th, 2010 by bell

will be applying updates to all at 2:00am EDT (GMT-4) September 9th. This maintenance will last approximately 1 hour, until 3:00am EDT (GMT-4) September 9th.Please try not to be in combat right before the maintenance to avoid unnecessary losses.

-The GO Team,IGG-

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