world of warcraft Fel Reavers

September 3rd, 2007 by admin

The are enormous demonic machines found in Hellfire Peninsula in . They are powerful foes and are constantly emitting fel green smoke. These Fel Reavers move incredibly fast, too, attributed mostly to their long legs and an internal power core.

Currently not much is known about them. The Burning use them as all around Hellfire Peninsula, including around their forges to the north to oversee the work on their cannons.

The area, ’s Fall, in eastern Hellfire Peninsula, is constructed around the ruins of a destroyed Fel , with a handful of trolls, orcs, and tauren cheering and dancing around the remains. This is the area that leads to the bombing run quests against the legion front.

Another area, Expedition Point, is near the gateways of The Legion. It’s also built around Fel Reaver parts that are being forever hacked away at to bring to to be melted down and remade as weapons to use against the Legion.

Tactics: A Fel Reaver can be downed by a three man level 70 party composed of a , a healer, and a dpser. While it does take a while, the damage output of a Fel Reaver is comparable to that of any random 70 elite and completely focused on the (in other words, surprisingly low for something of this size).

A Fel Reaver may also be pulled while just northeast of Thrallmar. If kited to the wrecked caravan just outside of Thrallmar, after which the player drops through a skill such as Ice Block or Death, the guards will pick up aggro on the Fel Reaver, and eventually kill it, allowing you to solo this quest with relative ease.

Additionally, to obtain the Key for Shattered Halls, you must kill a Fel Reaver and forge a key in its fiery carcass.

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Humans in World of Warcraft

September 3rd, 2007 by admin

The male humans’ dance is based on a shorter version of the Hustle dance performed by John Travolta in Saturday Night Fever.
Female humans perform the “” when the dance command is activated.
Despite ’s peace with the , Theremore is fully part of the Alliance and hostile to the , even though in previous Jaina had fought against a Human armada to protect the orcs.
Several of the humans within the “Champions’ Hall” in the city barracks are named after the major characters from the science-fiction franchise.
Humans in World of Warcraft generally speak with North American accents.
One of the male humans jokes gives a story line identical to the one of The Lord of the Rings trilogy, with changes such as being the , a murloc being , and parodic versions of the books’ titles.
According to a survey made by the Warcraft Census at 08-15-07, Humans are currently the most popular race in World of Warcraft with Night Elves coming in a close 2nd place in terms of popularity.

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world of warcraft Human nations

September 3rd, 2007 by admin

Throughout the history of the Humans many nations have risen and fallen, however during the Second Great War the human kingdoms consisted of seven nations, and in the game, each had a different color. In Warcraft III, the nations are more loosely defined, but are mostly the same.

Azeroth – (blue) One of the key members of the Alliance, and the original combatants of the First War. Their capital city, City is nestled in the verdant Elwynn Forest. At the end of the Third War, it was one of the last real bastions of human strength in the world. , the kingdom of Azeroth has been identified by its capital city (Thus “Kingdom of ), to differentiate it from the planet and continent, both also named Azeroth.
Past : King Wrynn, King Llane, Lord Anduin Lothar, King Varien Wrynn, King Anduin Wrynn.
Lordaeron – (white) The head of the Alliance during the Second War, and the largest nation. Human existance in Lordaeron was almost completely wiped out during the Third War (Warcraft III). Much of the land known as Lordaeron is now property of The Forsaken (undead). The Forsaken’s holdings consist of the once-verdant Tirisfal Glades, Silverpine Forest, and certain regions in the Hillsbrad Foothills.
Past rulers: King Terenas, King Menethil, Balnazzar, Lady Sylvanas Windrunner.
Stromgarde – (red) A small but strong military nation, once the heart of the ancient Human Empire of Arathor. Most of its citizens left with Proudmoore. Now members of the Syndicate and have seized parts of the capital city, situated in the Arathi Highlands foothills.
Past rulers: Thoras Trollbane, Galen Trollbane.
Tiras (green) – A seafaring nation that contributed to the naval forces of the Alliance during the Second War. During the aftermath of the Third War, Tiras led an unsuccessful attack against the new in Durotar, which saw the death of Admiral Proudmoore. Tiras still maintains a weak presence in Tiragarde Keep in eastern Durotar. Other members of the Tiras Navy went to live with Jaina Proudmoore on Theramore Isle.
Past rulers: Admiral Proudmoore, Tandred Proudmoore.
Gilneas (black) – A distant nation which has never fully supported the Alliance. It is on a located to the south of Silverpine Forest of Lordaeron. The reclusive people are separated from the forest by the Greymane Wall for reasons that are still being debated.
Past rulers: Genn Greymane.
Dalaran (purple) – A city-state of mages, led from the Violet Citadel in the center of the city. Dalaran was the first nation to be attacked and completely destroyed when the Burning arrived during the Third War, due to the mageocracy being the only group that could initially pose a threat to the Burning . In World of Warcraft, the ruins of the city are encased in an impenetrable magical shell as its people work to rebuild. Dalaran magi have been active in Silverpine Forest.
Past rulers: The Kirin Tor.
Alterac (orange) – The weakest of the human nations, Alterac made a pact with the during the Second War, and betrayed the Alliance. As a result of this, it was wiped out by Lordaeron forces. Today, the Ruins of Alterac are all that remain of this ancient kingdom.
Past rulers: Lord Aliden Perenolde.
Theramore (white) – This island city and its surrounding territory are the center of the only major human presence in Kalimdor and the new home of the Alliance. Theramore is home to the humans, elves, and dwarves who fled the invasions of Lordaeron by the Undead Scourge and the Burning Legion. It was founded soon after the end of the Third War and is the youngest of the human kingdoms.
Past rulers: Jaina Proudmoore.

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world of warcraft Honor system

September 3rd, 2007 by admin

Early versions of the game introduced an honor system in which players were rewarded for participating in campaigns of any type. The honor system was divided into 14 ranks of increasing achievement. [4]. Rankings were updated on a weekly basis, and each player’s would be published on the World of Warcraft website. Published rankings for that period were broken down into server and , so that players of individual servers could compare and compete with their fellow members.

There were several statistics associated with this honor system:

Honor kills () is the number of opposing players which were killed.
Dishonorable kills (DK, or less commonly ) is a penalty applied when higher level players would kill lower level players or NPCs. This penalty was applied to earned honor, reducing that players honor, and might even reduce their rank.
Earned honor, or honor points, was a weighted value which took into consideration the rank of the successful kill. Killing players of higher rank would earn more honor than players of lower rank, yet each would earn a single HK. A law of diminishing returns was integrated into the system to prevent the exploitation of repeatedly killing the same player. Successive kills of the same player would earn less honor, until no honor was earned.
The honor system was subject to “honor ”. If players did not participate in PvP, their earned honor points would begin to , reducing players rank to consecutive lower ranks. Higher rankings would at a faster rate, until one could ultimately lose their ranking. It was not uncommon to see a player who was at rank 14 suddenly to a lower rank, in the space of a single week.

The cities of Orgrimmar and houses a special “officer quarters” which players of rank six or higher were entitled to access. Inside were vendors from which players could purchase rewards based on current rank. For players who were lower than rank six, another vendor was located outside this building who would sell a limited inventory, also based on current rank.

These vendors would sell equipment only based on current rank; if a players rank decayed to a lower rank, that player was no longer eligible to purchase the higher ranked rewards. During this period, it was not uncommon for players to “make the rush”, earning the highest level rank possible, and then purchasing all available rewards before they were locked out. This particular issue was eventually removed, thus allowing players to purchase rewards based upon their lifetime rank, rather than current rank.

Ultimately, this entire honor system was scrapped in favor of the current system introduced with patch 2.0.1, released 2006-12-05. Titles which were previously attainable by achieving large amounts of honor, though no longer attainable, were retained by those who had earned them prior to the patch.

Both honor decay and dishonor was removed. Killing lower level characters gains no honor, but does not have the adverse affect of diminishing honor. Killing NPCs nets no honor at all, regardless of the NPC or players levels. Honor kills is now a running total of all kills, and earned honor is still weighted against the opposing characters PvP accomplishments; more or less honor is earned depending on the opponents individual PvP statistics. Accumulated honor is now used as a type of currency for purchasing gear and items. [5]

Sample PvP statsTo illustrate some of these statistics, a sample screenshot is provided on the left.

This player is of the faction. This is indicated by the icon which is located to the right of the word “Honor”. Alliance players have a corresponding icon.
Due to the presence of an honor rank, First Sergeant, this indicates that this player participated in PvP prior to the honor system changes detailed above. This rank indicated is a Horde title, in this case, First Sergeant being Rank 5.
Player has accumulated a total of 3,406 lifetime kills; 102 being the prior day.
Accumulated honor is 2092, which is a calculated value based on a number of related statistics.
Player does not participate in the arena system, as the lack of stats for the arena indicates.
Comparatively, this player does not often participate in PvP campaigns.

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world of warcraft Cities

September 3rd, 2007 by admin

There are four capital cities for each and one city.

cities include:

Thunder Bluff in Mulgore
Orgrimmar in Durotar
Undercity in the Tirisfal Glades
City in Eversong Woods; added after the release of The Burning Crusade
Alliance cities include:

in Elwynn Forest
Ironforge in Morogh
in Teldrassil
Exodar in Azuremyst Isle; added after the release of The Burning Crusade
Neutral cities include:

Shattrath City in Terrokkar Forest, added in The Burning Crusade

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