Blizzard Explains Upcoming Currency System Changes

September 15th, 2010 by bell

PvE/ currencies will convert to Justice and Honor Points in Patch 4.0.

Blizzard poster Bashiok has just posted an in-depth explanation of the PvE/PvP currency system changes that are coming in Cataclysm, and it’s an informative read. The lengthy post can be found in its entirety after the jump, but I’ll attempt to summarize the important parts.

The upcoming 4.0 patch will convert Emblems of Triumph and Frost into Justice Points (PvE), and Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper’s Shards, Venture Coins, and Spirit Shards into Honor Points (). Simple, right? All PvE badges below Frost and Triumph will be converted into gold.

There will be a limit to the amount of new currencies you can hold, but Blizzard’s providing a grace period in the form of a soft cap. This means your conversion can go over the hard cap, but you can’t earn more until you go below the hard cap. Here’s an example: the conversion gives you 4,200 Justice Points, but the hard cap is 4,000. You’ll have to spend some points to dip under 4,000 before you can earn more. Another patch before Cataclysm will actually enforce the hard cap, and your excess points will be turned into gold.

Keep reading below for more details. Bashiok said that all conversion math should be posted tomorrow afternoon if you’re curious how many Justice and Honor Points you’re going to earn in patch 4.0.


From Bashiok’s post:

As we discussed in our previous announcement (http://forums.worldofwarcraft.com/thread.html?topicId=24401796793), we’re refining the currency systems used for purchasing PvE and items in World of Warcraft: Cataclysm, and the transition to this new system will take place in two stages. Today, we’re going into more detail on how these changes will be rolled out, so if you haven’t yet, make sure to check out the prior article to get up to speed on the currency names.
One change of note since that original announcement is that we’ve changed the name of the low-tier PvE currency from Hero Points to Justice Points. The original announcement post has been updated to reflect this.
Out With the Old
In the upcoming 4.0 patch we’ll begin the first stage of the conversion to the new currencies. Emblems of Triumph and Emblems of Frost will be converted into Justice Points. For this initial conversion there will be a soft cap of points you can have, with a hard cap enforced later as detailed below. All PvE emblems and badges below Frost and Triumph will be converted into gold. This even includes legacy badges, like Badges of Justice. If any of these older currencies are converted into gold, the player will receive it through an in-game letter.
At this time any bosses a player defeats that are level-appropriate to them (and previously awarded badges or emblems upon defeat) will award them with the new Justice Points. Similarly, any items that previously cost emblems or badges of any type will now cost Justice Points instead.
On the side, Season 8 will end with the release of patch 4.0, and all Arena Points, Honor Points, any leftover Battleground Marks of Honor, Stone Keeper’s Shards, Venture Coins, and Spirit Shards will be converted into the new Honor Points. The new Honor Point pool will also have a soft cap for these conversions, but a hard cap will be enforced later. At the time of conversion, items that previously cost Honor or Arena Points will be sold in exchange for the new Honor Points. Rated Arenas and Rated Battlegrounds won’t be available again until Season 9 (shortly after the release of Cataclysm), when they can be entered to win the higher-tier Conquest Points.
In addition, purchasing any item with these secondary currencies (Honor Points and Justice Points) will now require that the purchaser meet the item’s minimum level requirement.
It’s important to note that these conversions are not 1:1, but are indicative of the level and relative worth of each before the conversion to the new point systems. For example, Stone Keeper’s Shards will convert into more Honor Points than Spirit Shards.
Tip of the Cap
While we previously announced that there’s a limit to the amount of these new currencies you can stockpile, we’re providing a grace period in the form of a soft cap. This soft cap will allow the initial conversion to push the amount owned over the cap, but will not allow any further points to be earned (or returned through item refunds) until enough points are spent to put you below the hard cap.
For instance, a player has 3000 Emblems of Triumph, and 1200 Emblems of Frost; at the time of conversion they’ll be given 4200 Justice Points. The hard cap for Justice Points is 4000, so that player won’t be able to earn any more Justice Points until he or she spends enough points to reduce the total to under 4000. This also applies to the new Honor Points, which also have a cap of 4000.
Shortly before Cataclysm is released, another patch will enforce the hard cap, marking the second stage of the currency conversion. Any Justice or Honor Points above the hard cap will be converted to gold, and just like in the first stage of the conversion, the player will receive an in-game letter explaining that some of their currencies were converted into gold as well as delivering the gold itself.

Let us know what you think and if you have any questions. We’re planning to post all of the conversion math tomorrow afternoon for those that want to know how many of each they’ll be getting.

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Quest Designers Outline Upcoming Ashenvale Changes

September 14th, 2010 by bell

Cataclysm will turn Ashenvale into a warzone.

turn Ashenvale into a warzone

When Cataclysm changes the face of Azeroth as we know it, Ashenvale will become a warzone. A volcano will erupt in the center of the map, disrupting the Night Elves and giving the Horde the opportunity to take control of several Alliance strongholds. Intrigued? Then you should definitely check out the Q&A that Blizzard recently posted with quest designers Eric Maloof and Steve Burke that focuses on how the zone will change in the exapansion. We’ve posted the entire interview after the jump for your reading pleasure.

Ashenvale will be a major questing hub for both Horde and Alliance players from levels 20-25. According to the Q&A, “Horde players will have much more to do” in the zone, including a variety of new quests. There are no significant changes planned for Blackfathom Deeps at this time, but the changes to the and terrain should be more than enough to keep players occupied. More details can be found in the Q&A below.


Q. What was the original concept for the zone?

A. The concept for Ashenvale was to show the effects of the Cataclysm while taking the opportunity to streamline the zone’s level design. There were areas of Ashenvale that were pretty unfriendly in terms of accessibility and quest flow. The level designers and quest designers worked together to alleviate the problem areas and highlight the big changes.

Q. Who will be using this zone (what levels/factions)?

A.Both Horde and Alliance players, roughly from levels 20–25. We anticipate that this will be a well-traveled zone in terms of general player flow.

Q. Without giving up any spoilers, what’s the general for this zone? How has it changed from the original design?

A. Among other catastrophes, an enormous volcano has erupted in central Ashenvale. As the night elves struggle to deal with the chaos caused by the Cataclysm, the Horde is seizing what it perceives to be a golden opportunity. Garrosh Hellscream’s forces are now bearing down upon the night elves and have overtaken several key positions that once served as Alliance strongholds. There is a definite feeling that the balance of power in this region now teeters on a goblin tripwire….
These changes also mean that Horde players will have much more to do in Ashenvale.

Q. What do you think is the most exciting new feature of the zone?

A.Visually, it has to be the volcano. It’s stunning, and it provides a great landmark in a place otherwise known for its dense forest. Thematically, the tension present in the zone gives it a whole new feel. The Horde is barricaded inside the walls of Splintertree Post under a massive assault by the night elves and their allies. Meanwhile, Astranaar is desperately fighting off waves of Hellscream’s forces. Practically everywhere you go in Ashenvale, it’s impossible to escape the fact that it has become a warzone.

Q.What goes into redesigning a zone like this?

A.A bit more than meets the eye, we think. Ashenvale is deceptively large, and previously there were many issues in terms of quest flow and Horde/Alliance content balance. Soon after we rolled up our sleeves and broke ground, we realized that our work was cut out for us. There were numerous quests we wanted to keep, but there were also a great many that no longer fit or didn’t play out efficiently. We also needed to create a variety of new quests, especially ones “For the Horde”™.

Q. What was the most challenging aspect about implementing these changes?

A. It can actually be a bit tougher to come in and “do surgery” to an existing zone than it is to completely gut it and start from scratch. Given our ambitious time constraints, trying to determine what stays, what goes, and what other changes to make is certainly a challenge.

Q. What should players do or go see first?

A.Horde players should visit the Mor’shan Rampart first. There’s a new Horde contingent there who is fighting hard to make sure that no night elves escape Hellscream’s onslaught — not that they’d make it far into the Northern Barrens! Alliance players who come down from Darkshore will want to help defend Maestra’s Post and Astranaar as both settlements struggle to keep from falling under Hellscream’s control.

Q. Who seems to have the upper hand in the zone: the Horde, the Alliance, or the elementals?

A.The Horde and the Alliance are throwing themselves at each other on many fronts; neither has a clear upper hand here. The elementals in Ashenvale are a minor nuisance in comparison to the faction struggle.

Q. Should we expect any changes within Blackfathom Deeps?

A.There are no significant changes planned for Blackfathom Deeps at this time.

Q.What has happened to Silverwind Refuge?

A.The Horde has happened!

Q. What has changed the most: the or the terrain?

A.The amount of change has been pretty equal between and terrain. The terrain is much less frustrating than before, and the visual results of the Cataclysm tell the story as much as the quests do. Story-wise, the theme hasn’t changed so much as its intensity has.

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Cat, Bear Forms for Worgens and Trolls Unveiled

September 14th, 2010 by bell

These new forms are coming in Cataclysm.

Blizzard recently posted a sneak peak of the new cat and bear forms that will be available for troll and worgen Druids in the upcoming Cataclym expansion, and you can check out the screenshots after the jump. The infamous troll tusks and hair play a prominent role in that race’s animal forms, while the worgen forms are distinguished by their teeth and claws.

What do you think of the new designs? Which race are you more likely to pick if you plan on rolling a new in the expansion? Let us know in the comments section, or head over to our WoW general forum for more discussion surrounding Cataclysm.

Worgen Cat Form

Worgen Cat Form

Worgen Bear Form

Worgen Bear Form

Troll Cat Form

Troll Cat Form

Troll Bear Form

Troll Bear Form

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4.0.1 Public Test Realm Now Active!

September 13th, 2010 by bell

world of warcraftBlizzard has just launched the 4.0.1 Public Test Realms! This patch will introduce the new streaming client, class & talent changes, stat changes and much more. What this patch doesn’t contain is all the Cataclysm zone changes and Archaeology.
You can read the patch notes after the break!

Blizzard said:

World of Warcraft PTR Patch 4.0.1

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General
  • Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
Classes: General
  • Many class , spells, and abilities have been overhauled, added, or removed.
  • All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
  • Ammo has been removed from the game.
  • The character levels at which classes gain new spells and abilities have changed.
  • Many item and class stats have been changed or removed.
  • Rage has been normalized.
  • Spells and abilities no longer have multiple ranks and now scale with character level.
  • Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
    • Each specialization has been reduced to a 31-point talent tree.
    • Players will now get a total of 41 talent points to spend.
    • Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
    • Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
    • The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&sid=1
Death Knights
  • A dedicated tanking tree (Blood) has been implemented.
  • The effects of Blood Presence and Frost Presence have been exchanged.
  • The way in which runes recharge has changed.
Druids
  • A new Eclipse mechanic has been added for druids.
Hunters
  • Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
  • Focus has replaced mana as a new resource.
  • Hunters now start with a pet at level 1.
  • The Stable will now store 20 pets. If a pet is moved into the Stable, its are wiped.
Mages
  • There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
Paladins
  • Paladins now have a new resource bar.
Warlocks
  • There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
  • Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
Items
  • Resilience no longer reduces the chance a player will be critically hit by an opponent.
  • Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
Professions
  • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
User Interface
  • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
  • The Arena Teams pane has been improved.
  • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
  • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
  • A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
  • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
  • New text animations now alert players as they level up, also providing information on when new , spells and abilities are available.
  • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
  • New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
  • The Spellbook interface has been improved for greater ease-of-use and visual appeal.

For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?forumId=11114&sid=1

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BlizzCon 2010 In-Game Items Revealed

September 12th, 2010 by bell

Attend and get exclusive in-game items.

Ok, Blizzard fans, now we’re getting somewhere. If you attend or buy a virtual ticket you will unlock a couple murloc themed prizes to use in World of Warcraft and StarCraft II. World of Warcraft players will unlock Deathy, a debatably cute murloc companion dressed up like the dragon Deathwing.

StarCraft II players will unlock a Murloc marine portrait as well as a pair of “deep sea decals” to put on your units, each with a different design from the 3 playable races: terran, protoss and zerg.

So what do you think about all this Murloc madness? Go here to see a picture of Deathy.

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