The Death Knight starting experience
August 7th, 2008 by admin
Filed under: Analysis / Opinion, Quests, Death Knight, Wrath of the Lich King

A couple of days ago, it was with a little good fortune and a lot of soul-selling by WoW Insider lead Elizabeth Harper that I finally got my grubby little hands on a precious Beta key. Over 2 Gigabytes worth of installer and patches later, I found myself creating a Death Knight. It is a fair certainty that every player who upgrades to the Wrath of the Lich King will create one. In fact, after playing the class for just a short time, I have to say that every single player should. The Death Knight starting experience is the single most immersive role-playing experience in the game.
Don’t get me wrong. I’m not too big on role-playing. I mostly skip quest flavor text and go directly to the objectives. But the Death Knight starting experience — it’s really called that — is just game design at its finest. Blizzard mentioned that one design flaw in The Burning Crusade was not making Illidan’s presence felt early on in the Outlands. In fact, aside from the raiders who managed to set foot in the 25-man raids, a large number of the player base never got to see the bad guys driving the story of The Burning Crusade. Well… when you play a Death Knight, you won’t just feel the lore, it punches you in the face and knocks you off your feet the moment you log into the game for the first time.
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