world of warcraft Hunter

September 3rd, 2007 by admin

Hunter Lore
Hunters exist to maintain the balance with the creatures of the wild. They venture into the wilderness to find an animal companion to protect and aid them on their . These expert marksmen are unmatched in their skill with firearms and archery. Many races in the game this skill. For the Taurens, the Great Hunt is central to their culture and skilled hunters are honored above all others. The Orcs have always shared a natural relationship with the rugged land and the creatures of the wild. The Trolls share a similar relationship with the wilds as the Taurens do. The Night Elves have forever shared a unique bond with nature and its creatures. The Dwarves of Khaz Modan have never been strangers of nature, living in the rugged, ice capped mountains of the Iron Kings. But it is important to realize that a Hunter isn’t merely a Beast Master, but an Archer or Rifleman.

Famous hunters include all High Elven Rangers like and her two sisters Vereesa and and also the Night Elves, such as Shandris Feathermoon, or the cross-bred Horde hero Rexxar.[6]

[edit] Gameplay
Hunters primarily use ranged weapons such as guns,bows, and to cause damage. Their ability to ‘tame ’ allows them to use their pets in battle. The abilities their pet has depends on its sub-type.

The hunter has several ‘tracking’ abilities. These abilities allow the hunter to see on the minimap all creatures of the type being tracked as a gold circle with a red center. Some types available to track include beasts, humanoids, elementals, dragonkin and giants.[7]

The hunter has special enhancements called ‘aspects’. These allow the player and sometimes the whole party to improve their skills or combat abilities by taking on bestial traits from animals. For example, Aspect of the Cheetah movement speed and Aspect of the Monkey dodge chance. However, these aspects are mutually exclusive, and only one aspect can be activated at a time. In addition to these aspects, hunters can lay traps that disorient and/or damage enemies, and ‘mark’ targets, which attack power against that target.

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